![]() For example, Held Items are impactful enough that the Support Pokemon Eldegoss can use its superior speed and healing skills to become a formidable fighter too, which is a rewarding level of flexibility to have if you are a player who likes to experiment with unique builds. Pokemon are all slotted into different roles, such as Defender or All-Around, but with the right approach many can break out of their intended playstyle. There's even a helpful option to see what builds high level players are using. You might take Leftovers, Shell Bell, and a Potion into battle to give yourself extra healing in a pinch, or X-Attack, Scope Lens, and Muscle Band to increase your Pokemon’s burst damage potential. This pared-down system makes your customization choices slim compared to games like League of Legends or Dota 2, but each Pokemon at least feels distinct from the others even within these strict confines, and I was able to find two or three Pokemon that fit my playstyle in just a few matches.Īfter an hour or two of playing, your Pokemon will gain access to three Held Item slots and a Battle Item that add some much needed pre-match depth to the strict A/B nature of leveling. Take Cinderace, a speedy ranged attacker who, at level 8, can choose between Flame Charge, a damaging dash attack, or Feint, an evasive buff perfect for outplaying. Each activated skill can branch into one of two options as you level up, allowing you to lightly customize your playstyle mid-match. Both games have a similarly simplified take on character progression, with each of Unite’s Pokemon having access to just two activated skills during a match (in addition to two set passives and a slow-charging ultimate ability). I quickly started to notice parallels between Unite and another MOBA that tried to make the genre more accessible: Blizzard’s Heroes of the Storm, which has been quietly plugging along since development was slowed in 2018. It’s a cute spin on the established genre mechanics, but the match timer and simplicity of these static objectives eventually left me feeling like I was replaying the same match over and over no matter what Pokemon I selected. ![]() ![]() These points, called Aeos Energy, are collected by defeating the wild Pokemon that spawn around the map, then banked by dunking them Space Jam-style into the enemy team’s Goal Zones, which are Unite’s version of the towers that defend each lane. Rather than ending with the spectacular destruction of the enemy’s base, Unite’s matches are on a 10-minute timer with the winning team being whichever squad scores the most points before the buzzer sounds. You’ll clash along the lanes, killing your opponents and pushing toward enemy towers until one team has been driven back to their base, forced to watch helplessly as their towers fall.Įxcept they don’t actually fall, in Unite’s case. Each player takes direct control of a single Pokemon from a decent roster of 21 (including favorites like Greninja and Garchomp) that gets stronger as the match goes on. Pokemon Unite’s premise will be instantly recognizable to anyone who has so much as glanced at a MOBA in the last 10 years: two teams of five players, two symmetrical lanes littered with auto-defending towers, and a “jungle” full of neutral enemies filling the space in the middle and around the edges. Unfortunately, Pokemon Unite only partially sticks the landing, resulting in an enjoyable casual MOBA with some dubious microtransactions and little interest in pushing the boundaries of the genre. As a longtime fan of both Pokemon and Dota 2, I had my doubts about whether Pokemon Unite could successfully mix the best parts of these disparate gaming worlds, but my skepticism turned to delight after seeing how much fun this mobile brawler could actually be. ![]() The concept of a free-to-play Pokemon MOBA probably sounds like a dream come true to some people and a shameless cash grab to others.
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